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PRODUCTION | the halfway house

The Halfway House was an immersive theatre production by Persona Collective, commissioned by The Koppel Project, and staged throughout the former Old Central Saint Martins campus in Holborn, London. Taking place from 21 September to 4 October 2020, the live performance occupied over forty rooms across the site,  including the Grade II listed Lethaby Building, a 1970s tower, and the 1960s Cochrane Theatre. Once a landmark of art education, the building had been vacant for years, and the project brought it temporarily back to life as a space between abandonment and transformation.

The narrative followed three interwoven storylines set within The Halfway House, a fictional hotel where the building and its residents were suspended between past and present, caught in cycles of memory, reconstruction, and decay. Audiences could choose between three routes: The Maids, The Porter, and The Guest, following one character’s perspective while glimpsing others through shared scenes. A feature-length film adaptation of the three stories was later shot, serving both as documentation and as the final artistic intervention within this 100-year-old venue dedicated to the arts.

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SITE-SPECIFIC | the halfway house

The creative process for The Halfway House was deeply shaped by the building itself. The team spent months exploring the campus, sketching, photographing, and filming spaces at different times of day, responding to its unique architecture and atmosphere. Scenographers transformed some of the spaces into hotel rooms, restaurant, reception and lobby, while leaving others untouched, allowing the building’s history and ongoing construction to remain visible within the performance.

Research into the site’s past, urban context, and former users informed both the role-plays and the development of characters. Persona Collective worked with local participants, both amateur and professional, using devised theatre techniques, including dance, improvisation, and role-play workshops, to co-create the performance in situ. Sound, lighting, and installations by invited artists were developed in parallel, creating an environment that reflected both the building and the narratives emerging from it.

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AUDIENCE EXPERIENCES

Flo Ray

I cannot tell you how much I enjoyed it. Snatches and glimpses still drift through my mind: a porter pulling a man to shore; clandestine talks in bedrooms and on doorsteps; a cardigan pulled on and off; flirtations and aggravations across space; an impressive thunderstorm; infinite refills at breakfast; dances alone, together, bare-chested; a voice in the distance, then singing in your ear, eerie: ‘don’t you want me baby?’; a curtain lifting, a majestic ghost, a curtain falling. My god, it was so good

Kelly Samuel

The best kind of art is the type when you are not really sure what you are looking at, the type that keeps you constantly thinking. Watching Persona Collective’s performing arts piece ‘The Halfway House’ did exactly that. Not only were my thoughts in motion, but I was too, as we were taken through the Old CSM building in socially distanced groups. The experience was something between watching a fragmented movie, being in a haunted house, and being in touch with your memories all at once, as the story that was being told was not in chronological order. The interactive way that we walked through the building added an extra element of voyeurism and mystique, as if the events were all happening parallel to each other and not for an audience to witness. A fact I wish I had known before watching, is that this beautiful, eerie building is soon to be torn down to build a hotel, adding another layer of tragedy to the events we were seeing, as the dialogue shifted from an old arts school to a hotel multiple times throughout the story. I think the hints were there in the beginning, as we entered the first room, which was a modern room filled with swivelling desk chairs. The story flips real life on its head, by playing with the idea of ghosts in a very “sixth sense” manner, without giving any real clues about which storyline is present or past until the very end, which even then can be debated. The theme of death, obviously very prevalent, gave a melancholy to the piece about the transience of moments and the passing of time. In a year where time has felt non existent, this was especially poignant, and the repetition of certain scenes and narratives made the storyline even more uncertain, while at the same time adding a sense of continuity and completion. Seeing the same scene twice from a different angle, once at the very beginning and once at the very end, spooked me in a very real way. But the most moving moment, while a bit cliche, was being brought on the stage of their theatre, with the audience looking at us as if we were the actors. This theme has been done before, but in this context felt more real, as if the only real narrative is the one happening now; our lives and experiences. While our attention was on them for the past hour, in reality we are the ones with the power. The actors, as symbols of time passing, showed in a meaningful way how anything that happened in that building was long gone, and the only things that can remain are in our hands. While this idea is even more impactful looking back, with the knowledge of the demolition to take place, I did not know this at the time, which shows again how this piece works on multiple layers to haunt the audience, in all definitions of the word. An ode to time passing, with notes of absurdism and gentrification, ‘The Halfway House’ was a very touching portrayal of the fragility of life and death, all the moments that take place in between, and the wider context of these stories to their surroundings.

Featured in Arc Magazine

Fusing architectural lighting with theatre and public realm lighting...

Marcela.I Villa Lobos, curator at
the Venice Biennale 

Persona Collective and Rocio Ayllon, immersive theatre shows, are the most prolific and ambitious projects I have come across in the past two years. 'The Candidate' and 'The Halfway House', are undeniably pushing the boundaries of experimentation, constantly questioning what live performance means today. Their scenarios are visually and conceptually curated to the minimum detail, and yet they leave space to the audiences to be part of it. I truly believe Persona Collective artistic research will have a big impact on the theatre community and beyond.

Aurelie Noublanche

I had the great pleasure to be transported into a different realm this weekend. I think that not only would you appreciate this multi layered piece, but also, the work accomplished here, in so little time! - Persona Collective only had access to the full site 6 weeks ago- I feel the need to convey my feelings. Rocio, here you go! “The Halfway House” invites a pod of 4 visitors to follow one of 3 groups of characters. I followed The Maids through the meandres of the Old St Martins, into a labyrinthic journey of discoveries. What at first seemed like strange pit stops in extraordinary locations, very soon turned into clues. Windows into the story. We met characters along the way. We seemed to be following threads of histories. At times, we were woven into the general story. Like cogs of a giant clock, we met The Porter’s pod and The Resident’s pod, here and there, and realised that our ‘trip’ was shared with others spectators, in uniquely different yet parallele experiences. I shan’t reveal the plethora of delicious details and scenic punctuations which makes the whole experience so rich and intellectually engaging. What I must say is: the timing, the clever nods to the work of so many artists, like cinematographer Roy Andersson, Sophie Calle, Jean Genet to cite a few, and the coming together of a group of resourceful artists, is relevant, and a massive breath of fresh air in this troubled times. When the journey had to end, as it must, we found ourselves at the heart of the play. The perfect ending. Coming out of it was as unexpected as the entrance was, in the London streets and its passing traffic we felt detached from Time.

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The Collective

Rocío Ayllón - Artistic Director & Producer

Alice Wilson - Producer  & Sets

Elina Akhmetova - Choreographer & Assistant. D

Michael Hall - Assistant Director

Karolina Burlikowska - Photographer & Art Director

Satu Streatfield - Lighting Design Director

Finn Boxer - Sound Designer & Cinematographer

Olga Lagun - Cinematographer

Sami Sabik - Creative Technologist ​

 

​Cast & Creators

Jean-Charles Wadja

Mélanie Gautier

Michael Hall

Emily George

Olga Lagun

Tom Kim

Francesca Costa

Georgia Leefe

Anna Fil

Valia Katsis

Cameron Lee-Allen

Charly Monreal

Sally Plowman

Daniel Seifu

Michael Sookhan​​​

​Host & Collaborator - The Koppel Project

Venue - The Old Central St. Martins 

Special Thanks to: 

Abigail Adams

Marcela Iriarte Villalobos

Assistants Production 

Clare McAndrew

Emma LD

Tom Kim

Tom Wheeler

 

​Lighting Technicians

& programmers

Steve Lowe

Thomas Blackburn 

Lighting Designers

Technicians & Operators

Laura Arroyo

Gaia Crocella

Steve Lowe

Luciana Martinez

Tom Wheeler

Alice Wilson

​Graphic Designers

Emily George

Emma LD

Set Designers

Emma Wilson

Emily George

Clary Montero

Alice Wilson

Emma LD

Art installations & Collaborations

Jack Wates - Storm Room

Charly Blackburn - The Lab

Will Langstone - Cello​ 

​Sound Assistants 

Waris Albakri

Femi Oriogun- Williams
 

Cinematographers

Finn Boxer

Olga Lagun

Hamish Nichols

Film Edition

Sinan Kinch - Film Editor

Junho Lee (Postino) -  Colourist

Emma LD - Credits design

Location Sound Recordist

Florence Woolley

Alice Wilson

​Show - Preview Mentors  

Jo Danzig

Vanya Gostev

Florence Greensmith

Chaperones 

Abigail Adams

Juan Sanchez Plaza

Rocio Chacon

Clary Montero

Femi Oriogun – Williams,

Anna Chiarin

Community 

Holborn Association

Dragon Halll​

Sponsors Lighting & second hand equipment

White Light 
Enliten Architectural Lighting
Mike Stoane Lighting
iGuzzini illuminazione

Lighting, Effects &

Logistics Equipment

Shakespeare’s Globe

Audio Equipment

Orbital Sound

Shakespeare’s Globe

Film Equipment

Direct Digital

Costumes

Putney Theatre 

Props

Phoebe BP

Lobster Records ​

Prints

Duplikat Press

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